![total annihilation units total annihilation units](https://www.unigamesity.com/wp-content/uploads//2013/03/PA_units_02_public-1024x576.jpg)
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Units and buildings die too fast impede movement in Ashes anyway. Supreme Commander at least had water, underwater, hovering, floating ships and such aswell as walls and walls.
![total annihilation units total annihilation units](https://www.androidarts.com/rts/total_annihilation_arm_topdown.jpg)
No movement types All units are either hovers with minimal interaction with the terrain or airplanes, with no interaction with the terrain. Supreme Commander pulls off the same aesthetic and scale so much better than Ashes. I struggle to find any pictures where Ashes looks prettier than Supreme Commander. Ugly I just find Ashes really ugly compared to Supreme Commander which was released 9 years earlier. Units really try to avoid each other by leaving loads of space by the default pathing, but when they happen to get too close to eachother, they usually just phase through eachother like its no-ones business. But Ashes takes it to a whole other level by allowing projectiles to go through enemy units to hit enemies behind them. Shooting through enemy units In Total Annihilation, you can shoot through your own units and hit enemy units. I find the decrease of physical simulation particularly abhorrent. I would much rather play Zero-K or Supreme Commander(nowadays Forged Alliance Forever). I have played it for a few hours and I find Ashes of the Singularity(hereafter called just Ashes) really lackluster in almost every regard. Should you get it? Not if you have played Total Annihilation, Supreme Commander and Zero-K.
#Total annihilation units free
Ashes of the Singularity is free on HumbleBundle for a few days right now.